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TranZit is the thirteenth Zombies map in the Treyarch's arc of Zombies maps, chronologically the eighteenth in the Ultimus Timeline, continuing after the events of Town, Farm, Bus Depot, Diner, and Borough.

Overview Edit

TranZit is known to be the largest map out of every map in history, however, the majority of it is covered in thick fog from the 115 Missiles launched from the Moon, in this area, enemies called Denizens come out and try to latch onto the player's head, and in the event that it does, it will slow him/her down with distortion while slowly killing him/her, unless an attack through meleeing/having an ally shoot it.

Nine areas of the map don't have any Denizens spawning, however. Five of them are known as bus stops, and four of them are found in between stops, usually requiring the player to get off the bus and run through the fog to reach the location.

Another obstacle is the lava, which when stepped on causes little, but fast damage towards the player, and when any enemy steps in it, they will ignite on fire and when killed, will explode, also giving damage to anybody in its vicinity. For Denizens, it will give damage to the player while latching on. Lava is found in the majority of the map, and in some cases, block off certain areas and prevent players without Juggernog or Stamin-Up to reach certain locations by simply walking.

The map's boss enemy is known as the Avogadro, and it only spawns after turning on the power for the first time every game, as it is seen in the Power Station being trapped in a capsule before being released. It can teleport from place to place, being invincible at the moment, and will shoot out electrical projectiles that cause electrical damage to the players only, and at this moment, the enemy is vulnerable to only melee attacks, unless a player uses an EMP Grenade, which instantly kills it.

AreasEdit

TranZit

TranZit

Bus Depot Edit

The Bus Depot is the starting room of the map, with four zombies spawned in the area already, but only wake up if the player[s] fire a bullet, attack them, touch them, or sprint, much like a Zombie after the EMP effect. On round 3, lava appears through the middle.

In this room, there are the M14 and the Olympia wall-buys, as well as Quick Revive, and the Turbine build location and its parts. There are two doors to exit; the first costs 750 points to open, and the other requires a source of power, which is the Turbine. 

Inside the second door, there is another room which may possibly contain a Bus part, having a 3/4 chance of spawning out of the three other possible locations. There is another door requiring the Turbine, and this leads outside for free.

Outside, there is a Teddy Bear location for the Easter Egg song Carrion, as well as the Bus stop where the bus spawns, a part for the NAV Table, and a NAV Card for Die Rise's NAV Table. There is also a Lamp Post teleporter and a Mystery Box location.

Tunnel Edit

The Tunnel is a very small area between the Bus Depot and the Diner where the bus passes. In the Tunnel, players can find a Jet Gun part, a NAV Table part, and a Colt M16A4 for purchase.

Diner

Diner is the second area where the bus stops. In the outside area, there are seven doors; the shed can be opened for free and may contain a bus part, the car shop doors can all be opened for 750 points, with the garage door opening slightly, the Diner doors can be both opened for 1000 points, and the Diner roof can be accessed using the Trapdoor buildable.

The outside area has a Lamp Post and the Bus stop.

The shed has a 3/4 chance of spawning a Bus part.

The car shop contains the Mystery Box spawn location, a possible NAV Table part, a Zombie Shield part, and the Zombie Shield build location.

The Diner contains Speed Cola, an MP5 wall-buy, a Zombie Shield part, and the Trapdoor build location.

The Diner roof contains a Galvaknuckles wall-buy. Farm

Farm is the third location where the bus stops. In this area, there is a gate costing 750 points to open, which holds four more doors; the garage can be opened with a source of power, the garage side-door can also be opened with a source of power, and both farmhouse doors can be opened for 750 points.

The outside area has nothing but the Bus Stop.

The farm area has a possible Turret part, a Remington 870 MCS wall-buy, and Double Tap II.

The garage has a possible bus part, and a Claymore wall-buy.

The farmhouse has a possible NAV Table part, a Turret part, the Turret build location, the Fridge, and a Teddy Bear.

WarehouseEdit

In between the Power Hut and The Farm, there will be a corn field on the left and right sides of the street. If a player were to enter the corn field on the right and go through a maze, they will end up at Nacht der Untoten. Here, a Jet Gun part can be found. This is not the actual map, and only the starting room can be accessed.

Pylon Edit

Also in between the Power Hut and The Farm, if the players were to go through a maze on the left side of the corn field, they will end up at a pylon. This is where you must place two Turbines and kill Him during the Tower of Babble achievement/trophy. This is also where the NAV Table is built and used.

Power Station Edit

The power hut is the Bus' third stop and is also an area that is not its own map. Upon entering it, there is only a small hut that looks like an outhouse with a purchasable AK74u on the side. When the door is purchased and entered, the player will fall into a large bright laboratory where the Power Switch can be built, and is also where you can place a Turbine near the entrance to open the large door to the Pack-a-Punch Machine. The Avagadro can spawn at the beginning of a round once the power has been turned on. When the Power is on, the player can choose to turn it back off to work towards the Tower of Babble achievement/trophy. And when the power is on, a large door will open and will lead to a large building that is incredibly broken down. In this area, you can build an Electric Trap and purchase Tombstone Soda. Also, in the lower portion of the building, a Bus Part can be found, along with a Jet Gun part.
Powerhut

The Laboratory in the Power Hut

Cabin Edit

The Cabin is a small area that players can find by exploring (on the right side from the power hut) the mist between Town and the power station. When you arrive at the Cabin, you can open and enter it to find a Bowie Knife on the wall, and a Jet Gun part.

Town Edit

Town is the Bus' fourth and final stop. In this area, players can use the Bank to deposit and withdraw Points by opening the vault door with a M67 Frag Grenade. There is another Vault Door inside the vault that has a large door with a Power symbol on it that can be opened by placing a Turbine near a door with the same symbol at the Power Hut. Inside that door, a Pack A Punch machine can be built and used. There are two Mystery Box spots, one upsairs in the Bar, and one in an area with a chain link fence. Also in Town, Juggernog and Stamin-Up can be purchased. There is a small room near the chain link fence box spot which can be opened with a turbine, and is the last possible spot for a bus part to be, and is where the player can purchase the semtex grenade upgrade.

The BusEdit

The Bus is the vehicle that transports you from one location to another safely without any issues with the Denizens. It has two doors on the right side of it that can be opened and closed on command, a B23R that is available for purchase on the roof, and an automatic bus driver with glowing blue eyes. When the bus is nearing a location, it will honk, and it will honk when it stops. It will also honk when it's about to leave, and when it starts moving. If the driver is shot, his eyes will turn red and he will warn you it is unsafe to distract him. If he it shot again, his eyes will glow red and he will kick all players off of the bus, lock the doors, and skip the next stop. There appears to catastrophic damage to the automated bus driver, for his hat says BloodHound bus lines. When he speaks, He normally will state that he works for various different bus lines, but never seems to state BloodHound, even thought the hat does. When driving with attacking zombies, he seems to believe that they are still people. Sometimes, when on the road, usually over the bridge, he will scream that we're all gonna die, or, more casually states that he is going to cross the collapsing bridge. Zombies can jump onto the bus and break the windows to crawl in, but when zombies are inside with you when it is moving, they will stumble around. The three bus parts that can be attached are the Ladder, which you can place on the back left of the bus to get on top of it, there is the Hatch Ladder, which can be placed inside of the bus to get on top of it from the inside, (The Hatch Ladder can also be placed inside the Diner to get onto the roof to purchase Galvaknuckles) and then there is the Bus Plow, which can be placed on the front of the bus so that Zombies can not crawl through the windshield, and it will kill Zombies upon collision, granted that they are in front of the trap.
ZOMBIEBUS

A Zombie on the Bus

The FogEdit

The Fog is in between every area, and when entered, a player will hear screeching, and a Denizen will jump onto his/her face. A player can knock off a Denizen by stabbing it five times, three times with the Bowie knife, or twice with the Galvaknuckles but another Denizen will attack soon after. Upon killing the Denizen, you will recieve the acheivment/trophy,"I don't think they exist." The Denizens can be shot at to prevent it from latching on to your head.

The Fog is a result of the missiles hitting the Earth at te end of the Moon Easter Egg, which destroyed the Earth and spread Element 115 around the Earth, resulting in the Zombie Apocolypse. The nearest missile impact was at a Nevadan Nuclear Test Site.
CORNFILED

An area in the Corn field containing Mist

TeleportingEdit

Upon turning on the power, street lights will be turned on. If a Denizen is on a player, and is lead under one of the lights, the Denizen will dig a hole under it and create a Teleporter. If a player jumps or dives into it, they will be teleported to another random street light, and will be granted the Fuel Effecient achievement/trophy.

Features Edit

Starting Weapons Edit

  1. M1911
  2. M67 Grenades (2)
  3. Knife

Wall Weapons - 1/2 price for ammo & 4000 for Pack-a-Punched ammo Edit

  1. M14 - 500
  2. Olympia - 500
  3. Ray Gun - 250/500 (Off the Olympia as secret offline or Persistent Upgrade)
  4. B23R - 1000
  5. Colt M1611 - 1200
  6. MP5 - 1000
  7. Galvaknuckles - 6000
  8. Remington 870 MCS - 1200
  9. Claymores (2) - 1000
  10. AK-74u - 1200
  11. Bowie Knife - 3000
  12. Semtex (4) - 250

Mystery Box Weapons - 950/Use Edit

Buildables Edit

  1. Turbine
  2. Zombie Shield
  3. Sentry Gun
  4. Electro-Shock Defenses
  5. Thrustodyne Aeronautics Model 23
  6. Power Switch
  7. Pack-a-Punch
  8. Bus parts
  9. Navcard Table

Perk-a-Colas Edit

  1. Quick Revive - 1500 (500 in solo)
  2. Speed Cola - 3000
  3. Double Tap II - 2000
  4. Tombstone Soda - 2000
  5. Stamin-Up - 2000
  6. Juggernog - 2500

Trivia Edit

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